Saturday, July 20, 2013

IT FINALLY HAPPENED!

The Dead have risen, and they are hungry for your Braaaaaains!
Its up to you to hold off the hoard of Ravenous Undead in ZOMBIED, a unique spin on the match-3 touch game.

- "Shoot" 3 or more matching Zombie Heads to score points!
- Earn a special "Bomb" item to destroy loads of Zombies!
- Two Different Game Modes: Survival Mode and Speed Mode!
- Prove Yourself the Ultimate Zombie Killer with Integrated Leader Board Updates!

...and really, who doesn't like shooting Zombies in the head?!"

FREE for Apple iOS - Download it Today!


Tuesday, January 15, 2013

Cook That Bacon!

It's been a long 2013 so far, thanks to the Flu making itself known with a vengeance in the house, but we're back with a Mid-Month update on our One Game A Month Project for January, Bacon Run.

After the initial design and construction of 3D Level assets in Blender and some initial testing in Unity 3D, I was able to pull myself away from the brink of Flu-induced inactivity this weekend and correct some major issues with the meshes and game-play discovered after testing in early January.

A few tweaks to how the Maze Meshes were exported from Blender and the auto-smoothing problem was fixed, as well as how the materials were mapped in Blender, was a major boon to the overall look of the game.

Also added was a "Breadcrumb System"; a trail of breadcrumbs left in your wake to help backtrack through the maze when you take a wrong turn - this greatly assists the player in having a sense of awareness to their location, and prevents "Going In Circles" for an excessive amount of time.

One final feature added was a particle emitter from the goal, the Bacon-Monolith that is your prize at the end of each level - this also gives a sense of orientation to the player, greatly improving the time required to complete a level and keep it from becoming overly frustrating.

I've taken the liberty of documenting the creative process behind Bacon Run, more for me that anyone else, as the One Game A Month Challenge is a learning and growth tool.


Tuesday, January 1, 2013

Bacon Run Day #1 Progress

After taking a much needed break over the holidays with my two wonderful children, work begins on my January Project for the One Game A Month Challenge, Bacon Run!

I imported a test level into Unity built in Blender, and begun creating the framework for the game around this.

After 6-hour(ish) of tinkering, I have the Day 1 Prototype Build posted online for those interested in checking it out - still very ugly and limited, but I'll be building up and out from here.

2013 IS GOING TO BE ONE FUN-FILLED YEAR!!!